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   <div id="projectname">AmusementCreatorsEngine
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ace::CoreLayer2D_Impに対する継承グラフ</div>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>AddObject</b> (<a class="el" href="../../d8/dc9/classace_1_1_i_core_object2_d.html">ObjectPtr</a> object)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>RemoveObject</b> (<a class="el" href="../../d8/dc9/classace_1_1_i_core_object2_d.html">ObjectPtr</a> object)</td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>GetDrawingPriority</b> () const </td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>SetDrawingPriority</b> (int value)</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>BeginDrawing</b> ()</td></tr>
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<tr class="memitem:a790ed8b0b11fb790c8b53b6d09652677"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a790ed8b0b11fb790c8b53b6d09652677"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>Draw</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>EndDrawing</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>EndDrawingAfterEffects</b> ()</td></tr>
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void&#160;</td><td class="memItemRight" valign="bottom"><b>AddPostEffect</b> (<a class="el" href="../../dc/dee/classace_1_1_core_post_effect.html">CorePostEffect</a> *postEffect)</td></tr>
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<tr class="memitem:a81b7c3de9d0eb1cad9395e179e81f856"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a81b7c3de9d0eb1cad9395e179e81f856"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>ClearPostEffects</b> ()</td></tr>
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<a class="el" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetRenderTargetDefaultToPostEffect</b> ()</td></tr>
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<tr class="memitem:a13fde03547652c0205cf9bac77307b44"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a13fde03547652c0205cf9bac77307b44"></a>
<a class="el" href="../../de/d54/classace_1_1_render_texture2_d.html">RenderTexture2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetRenderTargetPostEffectToLayer</b> ()</td></tr>
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<tr class="memitem:a70e606aff00c7b3b46119cec6ba295c6"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a70e606aff00c7b3b46119cec6ba295c6"></a>
<a class="el" href="../../dd/ddf/classace_1_1_renderer2_d.html">Renderer2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>GetRenderer</b> () const </td></tr>
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<tr class="memitem:a2ffc4fb49efdb8dd917a7b27757d07cc"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d9/d43/classace_1_1_core_layer2_d___imp.html#a2ffc4fb49efdb8dd917a7b27757d07cc">GetRef</a> ()</td></tr>
<tr class="memdesc:a2ffc4fb49efdb8dd917a7b27757d07cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを取得する。  <a href="#a2ffc4fb49efdb8dd917a7b27757d07cc">[詳細]</a><br/></td></tr>
<tr class="separator:a2ffc4fb49efdb8dd917a7b27757d07cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a8046f14a4163b45733f7b145934eacf0"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d9/d43/classace_1_1_core_layer2_d___imp.html#a8046f14a4163b45733f7b145934eacf0">AddRef</a> ()</td></tr>
<tr class="memdesc:a8046f14a4163b45733f7b145934eacf0"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを加算する。  <a href="#a8046f14a4163b45733f7b145934eacf0">[詳細]</a><br/></td></tr>
<tr class="separator:a8046f14a4163b45733f7b145934eacf0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a556042d837b73e2e72f56a4e42630ec1"><td class="memItemLeft" align="right" valign="top">virtual int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d9/d43/classace_1_1_core_layer2_d___imp.html#a556042d837b73e2e72f56a4e42630ec1">Release</a> ()</td></tr>
<tr class="memdesc:a556042d837b73e2e72f56a4e42630ec1"><td class="mdescLeft">&#160;</td><td class="mdescRight">参照カウンタを減算する。0になった時、インスタンスを削除する。  <a href="#a556042d837b73e2e72f56a4e42630ec1">[詳細]</a><br/></td></tr>
<tr class="separator:a556042d837b73e2e72f56a4e42630ec1"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classace_1_1_core_layer2_d"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classace_1_1_core_layer2_d')"><img src="../../closed.png" alt="-"/>&#160;Public メソッド inherited from <a class="el" href="../../dc/d09/classace_1_1_core_layer2_d.html">ace::CoreLayer2D</a></td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>AddObject</b> (<a class="el" href="../../d8/dc9/classace_1_1_i_core_object2_d.html">ObjectPtr</a> object2D)=0</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>RemoveObject</b> (<a class="el" href="../../d8/dc9/classace_1_1_i_core_object2_d.html">ObjectPtr</a> object2D)=0</td></tr>
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virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>AddObject</b> (<a class="el" href="../../d8/dc9/classace_1_1_i_core_object2_d.html">ObjectPtr</a> object2D)=0</td></tr>
<tr class="separator:a8e8c60667193378513b2e7e917dcc199 inherit pub_methods_classace_1_1_core_layer2_d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a652ca800e6f40f43e6099143418adb64 inherit pub_methods_classace_1_1_core_layer2_d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a652ca800e6f40f43e6099143418adb64"></a>
virtual void&#160;</td><td class="memItemRight" valign="bottom"><b>RemoveObject</b> (<a class="el" href="../../d8/dc9/classace_1_1_i_core_object2_d.html">ObjectPtr</a> object2D)=0</td></tr>
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フレンド</h2></td></tr>
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class&#160;</td><td class="memItemRight" valign="bottom"><b>ObjectSystemFactory_Imp</b></td></tr>
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Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pub_types_classace_1_1_core_layer2_d"><td colspan="2" onclick="javascript:toggleInherit('pub_types_classace_1_1_core_layer2_d')"><img src="../../closed.png" alt="-"/>&#160;Public 型 inherited from <a class="el" href="../../dc/d09/classace_1_1_core_layer2_d.html">ace::CoreLayer2D</a></td></tr>
<tr class="memitem:a380effb353cb4e52e3213b3eeea4fc4c inherit pub_types_classace_1_1_core_layer2_d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a380effb353cb4e52e3213b3eeea4fc4c"></a>
typedef <a class="el" href="../../d8/dc9/classace_1_1_i_core_object2_d.html">ICoreObject2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>ObjectPtr</b></td></tr>
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<tr class="memitem:a380effb353cb4e52e3213b3eeea4fc4c inherit pub_types_classace_1_1_core_layer2_d"><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a380effb353cb4e52e3213b3eeea4fc4c"></a>
typedef <a class="el" href="../../d8/dc9/classace_1_1_i_core_object2_d.html">ICoreObject2D</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>ObjectPtr</b></td></tr>
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<h2 class="groupheader">関数</h2>
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          <td class="memname">virtual int ace::CoreLayer2D_Imp::AddRef </td>
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<p>参照カウンタを加算する。 </p>
<dl class="section return"><dt>戻り値</dt><dd>加算後の参照カウンタ </dd></dl>

<p><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a415df172524879cdac4303185bde4110">ace::ReferenceObject</a>を再定義しています。</p>

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          <td class="memname">virtual int ace::CoreLayer2D_Imp::GetRef </td>
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<p>参照カウンタを取得する。 </p>
<dl class="section return"><dt>戻り値</dt><dd>参照カウンタ </dd></dl>

<p><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a02acbe12a8598860586f49b8ad038dac">ace::ReferenceObject</a>を再定義しています。</p>

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          <td class="memname">virtual int ace::CoreLayer2D_Imp::Release </td>
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<p>参照カウンタを減算する。0になった時、インスタンスを削除する。 </p>
<dl class="section return"><dt>戻り値</dt><dd>減算後の参照カウンタ </dd></dl>

<p><a class="el" href="../../d9/de9/classace_1_1_reference_object.html#a596db8312108f44cf85bb3e66101d3a5">ace::ReferenceObject</a>を再定義しています。</p>

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<hr/>このクラスの説明は次のファイルから生成されました:<ul>
<li>Dev/ace_cpp/core/ObjectSystem/2D/<a class="el" href="../../d6/d3f/ace_8_core_layer2_d___imp_8h_source.html">ace.CoreLayer2D_Imp.h</a></li>
<li>Dev/ace_cpp/core/ObjectSystem/2D/ace.CoreLayer2D_Imp.cpp</li>
</ul>
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